Tag Archives: Game Night

Strategic Lack of Effort

You sit around the war room table, ill-prepared for the battles that are about to take place. The leader of one of the neighboring factions reads the rules of warfare to the collective of five divisions. None of you fully understand these mysterious words that are being read, but you feel as if you get the gist of it and cautiously begin your mission to secure borders.

The war begins at a slow pace. The four men you are plotting against claim their territories, while you, the only female, quickly secure what used to be known as South America. You observe as battles break out in the old European territories. One faction leader in particular (a boisterous, bearded fellow who gets quite excited when he wins) seems to be unstoppable. His mark of purple terror spreads like wildfire. You realize that he must be stopped, no matter what the cost.

You send your troops north to invade North American territories, as well as to the east to join the effort in toppling the purple army. You try to defeat the lone soldier, Reginald, in Southern Europe, but have the worst luck you’ve ever seen in battle and lose three men, causing you to retreat. Some battles are successful, others devastating. No matter how the battles turn out though, the bearded general cannot seem to be thwarted by any of the other faction leaders.

Throughout the war, you form a quiet alliance with the dashing leader of the mechanical army to your right. You move past the fact that you tried to slay his prized commander, Reginald, knowing that you must stop the nonsensical violence. As battles rage on, the two of you work together to strategize the demolishment of the tank battalion. While your comrade keeps the enemy at bay, you successfully take over the North American base. Both you and the awkward, new age Nazi leader are now head to head in the race to end the war. The fate of the free world hangs in the balance.

You study the lay of the land to find the best way to victory. You realize that if that you can claim the European headquarters, you can resolve the mindless bloodshed. But, it is your ally’s base that you must invade. In a moment of bluntness, you exclaim, “If you let me conquer you, we can beat Jon!” You don’t necessarily process how odd this sentence is; you are hyper focused on winning this war.

The leader of the mechanical army agrees to your master plan. Through a blatant lack of effort, your comrade loses his headquarters to you, even while the other generals shout at him to not let his biases blind him to the end goal. The end goal though has become larger than the individual: everyone’s mission is to defeat the Nazis. After hours of struggle, you have won the war. You sign the peace treaty, but prepare yourself for the next war that will inevitably break out again in the foreseeable future.

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(Haven’t written in second person in a hot second, so I thought I’d give it a try. This was from a riveting game of Risk: Legacy that was played very late at night with my boyfriend and his roommates. Not gonna lie, was very proud of myself for winning the first of fifteen wars that will be fought over the rest of this semester, even though I thoroughly embarrassed myself with my outbursts. While the future wars are unclear, one thing is certain: we can never let Jon win. Stay tuned for possible new story times.)

 

Until Next Time,

Abby